Northern Arena VALORANT Tournament Ruleset

MATCH SETTINGS

Matches should be made by creating a custom game with CHEATS ON. The lobby maker should have a solid internet connection and consent to being the host of the match.

Team captains are responsible for creating their lobbies. If your match is featured on the official tournament stream, please invite the observers to the lobby.

 

GENERAL

General Rules

  • Every player must be registered on the tournament platform to compete.
  • Every player must join the Event Discord [LINK DISCORD] and frequently lookout for the announcements before and during the tournament. Discord is the only official medium of communication throughout the whole tournament.
  • Every player must read, understand and agree to the rules for participation in the tournament. Players agree to and consent to these rules, as well as Northern Arena and the Tournament Administrator’s authority to enforce them, as a condition of their participation. Each player is therefore expected and required to abide by the Rules, and any failure to follow them will result in punitive measures.
  • Every player must play with their main game account during the entire tournament. No smurfs allowed.
  • Every team must hold an appropriate name. Any team attempting to sign up for a tournament with a name deemed unsuitable will be asked to create a new team name in order to participate.
  • Rules are subject to change by Tournament Administrators at any given time if deemed necessary.
  • Any Tournament Administrator decisions are final.

Schedule

  • One player per team, preferably the captain, must check-in before the tournament to confirm their attendance. Any important additional information regarding the course of the tournament will be given at this moment on Discord.
  • Each team is responsible to be aware of its schedule at all times and ready at the scheduled time to play its game. If a team is not fully present and ready to play during the grace period of 10 minutes after their match scheduled time, they will forfeit rounds and potentially the match at the Tournament Admin’s discretion. 
  • The schedule has to be respected. Changes to the schedule are at the discretion of the Tournament Administrators and will be announced to the players in Discord.

Prizing

  • The prizing distribution is as follows:
    • 1st place: $6,000
    • 2nd place: $2,000
    • 3rd/4th place: $1,000
  • Once the tournament is over, if you finish in a prizing position, your team captain will be informed of the process to claim your prize.
  • The prize is to be split equally among all the members of the active roster. Substitute players may be granted prize money at the team captain’s discretion.

 

TOURNAMENT FORMAT

The tournament format is a group stage round robin (BO1), with the top two teams in each group moving on to the single-elimination playoffs (BO3) . It will not be changed after the tournament starts.

SEEDING

Groups and seeds have been determined based on recent tournament results. 

TIEBREAKERS

In the event two (or more) teams are tied in record at the end of the group stage, round differential will be the first determining tiebreaker. In the event that round differential is the same, the second determining tiebreaker will be head-to-head. In the event that there are more than two teams tied, and round differential is the same, the highest seed will be the third determining tiebreaker.

MAP POOL

The map pool will be chosen on a case by case basis for each tournament. The Active Duty maps are:

  • Bind
  • Split
  • Haven 
  • Ascent

MAP SELECTION

Seeding will determine which team begins the veto process. High seed decides which team they want to be. In case of no seeding, flip a coin will let the winners decide if they want to be TEAM A or TEAM B.

BEST-OF-ONE

  • Team A bans a map
  • Team B bans a map
  • Admin randomizes the map to be played between the last 2 maps 
  • Team A will pick side

BEST-OF-THREE

  • Team A picks a map (played first in the best-of-three)
  • Team B picks a side for map 1 and pick map 2 (played second in the best-of-three)
  • Team A picks a side
  • Admin randomizes the map to be played between the last 2 maps, side choice goes to the higher seed (better record) coming out of groups

SERVER SELECTION

The default servers for matches to be played on should be Central, unless otherwise agreed upon by team captains beforehand. If it is agreed that a match is to be played on a server that is not Central, team captains must both advise the tournament admin before the match starts giving their explicit consent to play the match on the decided server.

GAME VERSION

The tournament will use the latest available version of Valorant. 

COACHING

Teams are not allowed an ingame spectator during the tournament because the game doesn’t have a team coaching option. However, we do accept players private streaming their POV to a coach (example using Discord).

 

IN-GAME MATCH RULES

TIMEOUTS

Each team is allowed to use the PAUSE cheat during the tournament.

The following rules apply for timeouts during the match:

  • Technical timeouts can be used as teams see fit. No restrictions per half but common sense should be used regarding the length of a pause. If the pause lasts longer than 5min, the opponent team can call an admin to receive the permission to force start the game.
  • Tactical timeouts should respect this: 30 secs, 2 per game only.

 

OVERTIME

Group stage will utilize standard single round overtime format.

Playoff matches will utilize the new win-by-two rounds overtime format.

 

SCRIPTS & INGAME ACTIONS

The following actions are strictly prohibited during the tournament and will result in a round loss (the amount is determined by the tournament admin) which will be deducted at the end of the match, and a warning: 

  • Using pause during a round is forbidden (except for technical problems at the end of a round or during freeze time.). 
  • Using bugs that change the game principle (i.e. spawn bugs, leaving the map, etc.). 
  • Using bugs that allow players to see through floors and walls.
  • Out of map Cypher cameras as well as cameras that are unable to be destroyed.
  • Any form of script is forbidden.
  • Any custom (game) files. 

 

ISSUES DURING A MATCH

If a match is interrupted for reasons beyond the control of the teams (player crash, server crash, network outage, etc.) tournament admin(s) may decide to replay the match according to the following terms and conditions: 

  • If a major problem or issue takes place before any action happens in round 3 (damage, utility used, etc.)
  • If the match cannot be completed. 

 

DEMO RECORDINGS

Players are not obliged to record their games unless tournament officials say otherwise.

 

ANTI-CHEAT CLIENT

All players are required to follow the VALORANT anti-cheat rules.

 

TEAMS

Team Captains

  • Each team must have a designated captain.
  • The captain is the link between the organizers, administrators and his team before, during and after the event.
  • The captain must be a member of the team.
  • The captain is responsible for the check-in on the day of the tournament.
  • The captain has to be reachable on Discord at all-times during the tournament’s hours.
  • The captain should frequently check the tournament’s Discord channel to be aware of any announcement made by the Tournament Administrators.
  • The captain will be the spokesperson of the team in case of a dispute.

Substitute Players

  • Each team is allowed a substitute. The substitute must be added to the team roster before the start of the tournament.
  • Players and substitutes are allowed to be in one team during the tournament. Any team with a player enrolled in more than one team will be disqualified.

 

COMMUNITY

Code of Conduct

  • All players are expected to exhibit good sportsmanship and maintain respect for one another, players, and the staff. They are to treat others as they themselves would like to be treated. Any behavior that is considered to be inappropriate and in violation of the code of conduct includes, but is not limited to, the following:
    • Non-fair-play behavior, physical or verbal abuse towards players, staff, or any participant.
    • Acting in an unsportsmanlike or disruptive manner, or with the intent to disrupt or undermine the legitimate operation of the Tournament, or to annoy, abuse, threaten or harass any other person.
    • Engaging in collusion, which is an agreement between two or more teams or players on different teams to predetermine the outcome of a game.
    • Hacking, exploiting, the use of any kind of cheating device and/or cheat programs, or any similar cheating method.
    • Intentionally using any in-game bugs or so-called “hacks” to seek an advantage.
    • Cheating, manipulating game files, using unapproved game modifications, or any other method by which one may gain an unfair advantage over another player.
    • Engaging in violence or any activity which is deemed in the judgment of the Tournament Administrators to be immoral, unethical, disgraceful, or contrary to common standards of decency.
  • Any player who violates these rules may be disqualified or sanctioned. Warnings and sanctions may lead to immediate disqualification and removal of the player and his team from the tournament. This decision will be at the discretion of the Tournament Administrator. You can talk to your Tournament Administrator if you see any improper or suspicious behavior.

Streaming & Broadcasting

  • Streaming is allowed and it is encouraged to set a delay at a minimum of 2 minutes unless mentioned otherwise by a Tournament Administrator.
    • If a delay is not in place, the streamer and his team accept the possible consequences from it. The Tournament Administrators will not rule on stream sniping.
  • Players who wish to stream their POV during the tournament must include the following in their broadcast:
    • The Pulse Invitational watermark must be visible at all times during the stream. [CLICK HERE FOR A LINK TO THE WATERMARK]
    • The Pulse Invitational must be mentioned in the stream title and all stream related social media posts during the tournament. 
  • Streamers of the tournament must abide by the Code of Conduct.
  • Official Tournament Broadcasters are allowed to spectate any game at any given time.
  • Players may volunteer to provide short interviews immediately after the conclusion of a Match to the official tournament streams.

Betting/Gambling

No players, coach, team managers, staff or management of attending organizations may be involved in betting or gambling, nor associate with betters or gamblers or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of the matches or the tournament.

Any betting or gambling against your own organization’s matches will lead to immediate disqualification of the organization and a minimum of a one year ban from competition for all persons involved. Any other violation will be penalized at the sole discretion of the tournament administrator.

 

TOURNAMENT/MATCH OFFICIALS

Tournament Officials

Tournament Officials are responsible for tournament related issues that take place immediately before, during, and following the tournament’s end. These responsibilities include, but are not limited to: 

  • Monitoring the behavior of teams, players & coaches.
  • Issuing appropriate sanctions and penalties both ingame and outside the game.

Tournament Officials are responsible for match related issues that take place immediately before, during and following Match end. These responsibilities include, but are not limited to:

  • Starting and closing the Match;
  • Keeping the Tournament Area under review;
  • Monitoring the behavior of teams, players & coaches.
  • Issuing appropriate sanctions and penalties both ingame and outside the game.

Investigation Requests

When a team estimates that they’ve been a victim of rule violations during a match, players are compelled not to stop the game by any means and to properly finish it. Once the match is over only the team captain may officially ask for an investigation by Tournament officials. It is strongly advised to provide valuable information that may help the Tournament officials in his investigation. Unjustified and repetitive use of this right may be sanctioned. 

 

DISCIPLINARY ACTION FOR MISCONDUCT

In all cases depending on the severity of the behavior in question tournament officials will make final rules and may make more severe punishments if necessary.

WARNING

A team may be cautioned and receive a warning if one of his players commits any of the following offenses: 

  • Refuses to follow tournament officials’ instructions; 
  • Arrives late at his convocation schedule; 
  • Shows dissent by word or action; 
  • Uses insulting language and/or gestures; 
  • Is guilty of unsportsmanlike behavior. 

SANCTION

A team may receive a sanction if one of his players commits any of the following offenses: 

  • Receives more than one warning; 
  • Is guilty of violent conduct; 
  • Uses any unlawful or unfair proceedings; 
  • Mislead or is dishonest to any tournament official. 

 

REVIEW SEND-OFF

After studying a sanction by the competition manager and the tournament director, a sanctioned team may be subject to additional sanctions such as multiple default loss, disqualification of the team, and banishment of the next competition. 

A disqualified team will automatically lose all his next matches by default and loses all rights and prizes that would have been awarded. In a group stage, the previous matches’ results within the group are canceled and are also lost by default. All points won or lost are backwardly re-distributed. 

Appendix

  • These rules are subject to change at the tournament admin’s discretion. 
  • Ruleset adapted from the CLG CUPS RULEBOOK